Publications

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2019

Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

Creativity in the acquisition of computational thinking Journal Article

Interactive Learning Environments, 0 (0), pp. 1-17, 2019.

Abstract | Links | BibTeX | Tags: Computational Thinking, computer-aided instruction, Creativity, game-based learning, learning analytics, log analysis, middle school

2018

Eguiluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

An Evaluation of Open Digital Gaming Platforms for Developing Computational Thinking Skills Book Chapter

9 , IntechOpen, 2018.

Abstract | Links | BibTeX | Tags: Computational Thinking, learning, resources, school, videogames, visual languages

2017

Eguiluz, Andoni; Guenaga, Mariluz; Garaizar, Pablo; Olivares-Rodriguez, Cristian

Exploring the progression of early programmers in a set of computational thinking challenges via clickstream analysis Journal Article

IEEE Transactions on Emerging Topics in Computing, 2017, ISSN: 2168-6750.

Abstract | Links | BibTeX | Tags: Computational Thinking, computer science education, visual programming

Guenaga, Mariluz; Menchaca, Iratxe; Garaizar, Pablo; Eguiluz, Andoni; Villagrasa, Sergi; Navarro, Isidro

Make World, a collaborative platform to develop computational thinking and STEAM Journal Article

Learning and Collaboration Technologies. Technology in Education. LCT 2017. Lecture Notes in Computer Science, 10296 , 2017, ISBN: 978-3-319-58514-7.

Abstract | Links | BibTeX | Tags: Computational Thinking, Computer-supported collaborative learning, Serious games and gamification, STEAM, Technology-enhanced learning

2014

Bustillo, J; Garaizar, Pablo

Scratching the surface of digital literacy… but we need to go deeper Conference

Frontiers in Education Conference (FIE), 2014 IEEE, IEEE, 2014, ISBN: 978-1-4799-3922-0.

Abstract | Links | BibTeX | Tags: Computational Thinking, digital literacy, Education, Programming, Scratch