Faculty of Engineering at the University of Deusto
We are engineers, pedagogues and psychologists, and collaborate with research groups, educational institutions and companies to strengthen our activity and achieve excellence in research.
We deal with the use of technology and innovative resources to increase the interest of youth in STEAM, in particular Computational Thinking skills
Children learn playing in formal and informal settings. We develop playful resources and tools to learn STEAM related concepts.
Experimentation is essential to consolidate knowledge and skills. We develop remote experiments that allow users to manage a real experiment through a Web interface using different devices.
The use of data collected from educational technology provides valuable insights about the learning process.
We develop serious games, remote laboratories for schools and industry, consider mobile context and inclusive learning, we apply learning analytics to obtain evidences about students' learning and knowledge assessment
The first Transnational Project Meeting took place 10-11 Dec. 2019 at the University of Deusto. The consortium has reorganized and discussed the new work plan. Partners has discussed a strategic execution plan for Intellectual Output 2 (O2), incorporating O1 and O3, and Multiplier Events; impact O2 on local, regional and transnational levels; plans on quality […]
How to build microMOOC? How to integrate the online laboratory in your curricular? How to create the engaging online space for your students? These and many other questions 15 secondary school teachers discussed with Iratxe Menchaca during the workshop that was organized in the premises of the University of Deusto with support of the Berritzegune, […]
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