The Schools As Living Labs project proposes a new framework based on open innovation methods for schools across Europe to approach their science education programmes in a new light. Our objective is to make STEM teaching more relevant, systemic, and inclusive and to do that for all of our students. SALL adopts the concept of open schooling in science education where schools, become agents of community well-being by creating new partnerships with other local actors and addressing local issues relevant to them.
The aim of this project is to develop several app-supported board games for the development of computer thinking in areas not exclusively related to algorithms, such as Blockchain or computer security. These games will be published under Creative Commons licenses that encourage their free use and will be provided with a guide for their use in the classroom to facilitate the work of teachers who are willing to use them in their classes.
The main objective of SAILS project is to provide tools to students, families, teachers and school managers to appropriately face the new learning context created with the global COVID-19 pandemic. These tools will empower the whole educational community regarding their digital literacy from different approaches: digital identity, interpersonal relationships, learning processes, boundaries and technology uses (overconfidence vs. overprotection), and so on. Even though we do not diminish the potential threats and legal difficulties involved in the use of these online platforms, we want to stress their key role in terms of new opportunities and good practices.
ASSESS is a project that targets several questions about assessment with the goal of creating a powerful assessment framework for teachers and students. The project will offer teachers a toolkit of digital and analogue tools to assess students in an innovative way and a digital app that aggregates these tools. Teachers will also find an online course that will teach them not only how to use the ASSESS tools, but also how to design and create their own innovative assessment tools.
Digi-Science addresses the challenges of the COVID-19 pandemic by preparing teachers to deliver effective science education courses to their students, within online/distance and blended settings, mainly through online experimentation and the use of virtual and remote science labs integrated within a concrete educational framework that is designed to foster the development of students’ skills while addressing equity, diversity and inclusion challenges.
POLAR STAR aims to bring together state-of-the-art learning pedagogies and combine them with exciting activities that focus on contemporary science, thus helping teachers to introduce STEAM successfully in their class. At the same time, the project focuses on the development of students’ key skills and competencies as well as deepening their knowledge of fundamental scientific principles, increasing their appreciation of science and technology and their role in today's’ societies.
The InSTEAM project aims to create a series of learning resources that allow for more individualized, inclusive and personalized STEAM (Science, Technology, Engineering, Arts and Mathematics) learning. The goal is to establish pathways for inclusive, innovative and interdisciplinary environmental STEAM education that reduces disparities in access to and engagement with digital STEAM education.
The main objective of this project is to move forward the current waste management practices into a circular economy motto, demonstrating the value of integrating and validating a set of 20 eco-innovative solutions that cover all the waste value chain. The benefits of these solutions will be enhanced by a holistic waste data management methodology, and will be demonstrated in 4 complementary urban areas in Europe.
Iniciación al Sonido Electrónico y el Pensamiento Computacional, organizado por Suspergintza - Ede Fundazioa. Proyecto donde chicas jóvenes entre 15 y 18 años, exploran el potencial de la música y la tecnología para promover el pensamiento crítico y creativo. Sintetizando es un programa que durante dos meses mezcla arte, tecnología y sociedad, a través de la experimentación.
ICT combined with Inquiry-Based Science Learning (IBSL), an education technique that always begins with questions and problems, will challenge students in discovering answers themselves. Through this innovative teaching method, students can focus on learning ICT by doing, with the teacher guiding the way, and plain lectures no longer driving concept mastery.
MoPED aims at modernizing curricula for Pedagogical Schools of Ukraine (UA) by incorporating novel courses of modern ICT teaching tools and inquiry methods. By answering the contemporary challenges and requirements and supporting ambitious large-scale educational reforms in Ukraine, the project will impact quality of pedagogical higher education and enhance digital and didactic competences of future school teachers.
This network connects educational institutions, chambers of commerce and small business, enterprises and the associations of enterprises from seven European countries. The main network’s aim is to modernize mechatronics and engineering vocational training of the employed professionals, apprentices and trainees, by enhancing of the existing or establishing new in-company training approaches in the industry.