Publications

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2020

Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguiluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

Computational Thinking and Creativity: A Test for Interdependency Conference

Proceedings of International Conference on Computational Thinking Education, (15), 2020, ISSN: 2664-5661.

Abstract | Links | BibTeX | Tags: Computational Thinking, Creativity, game-based learning, learning analytics, log analysis

Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguiluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics Journal Article

Journal of Educational Computing Research, pp. 1-33, 2020.

Abstract | Links | BibTeX | Tags: Computational Thinking, Creativity, game-based learning, learning analytics, log analysis

2019

Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

Creativity in the acquisition of computational thinking Journal Article

Interactive Learning Environments, 0 (0), pp. 1-17, 2019.

Abstract | Links | BibTeX | Tags: Computational Thinking, computer-aided instruction, Creativity, game-based learning, learning analytics, log analysis, middle school

Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguiluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

Creativity inside and outside programming learning Conference

LAK19: The 9th International Learning Analytics & Knowledge Conference, 2019, ISBN: 978-1-4503-6256-6.

Abstract | Links | BibTeX | Tags: Computational Thinking, Creativity, game-based learning

2014

Menchaca, Iratxe; Jerez, Alex Rayón; Garcia-Zubia, Javier; Bardinet, Bénédicte; Guenaga, Mariluz

Competence Development and Assessment Using a Game-based Strategy Journal Article

International Journal of Online Engineering (iJOE), 2014, ISSN: 1861-2121.

Abstract | Links | BibTeX | Tags: assessment, game-based learning, generic competence

2011

Dziabenko, Olga; Garcia-Zubia, Javier

Remote experiments and online games: How to merge them? Conference

Global Engineering Education Conference , IEEE, 2011, ISBN: 978-1-61284-643-9.

Abstract | Links | BibTeX | Tags: flow, game-based learning, remote experiments, remote laboratory