2015 |
Guenaga, Mariluz; Eguiluz, Andoni; Jerez, Alex Rayón; Torientes, Elena Quevedo Un juego Serio para Desarrollar y Evaluar la Competencia de Trabajo en Equipo Journal Article Revista Iberoamericana de Informática Educativa, 21 , pp. 3-11, 2015, ISSN: 1699-4574. Abstract | Links | BibTeX | Tags: assessment, learning analytics, Serious games, teamwork competency @article{Guenaga2015b, title = {Un juego Serio para Desarrollar y Evaluar la Competencia de Trabajo en Equipo}, author = {Mariluz Guenaga and Andoni Eguiluz and Alex Rayón Jerez and Elena Quevedo Torientes}, editor = {Asociación para el Desarrollo de la Informática Educativa}, url = {https://dialnet.unirioja.es/servlet/articulo?codigo=5113264}, issn = {1699-4574}, year = {2015}, date = {2015-01-01}, journal = {Revista Iberoamericana de Informática Educativa}, volume = {21}, pages = {3-11}, abstract = { In this paper we present the main basis of teamwork competency, and how we integrate its development and assessment in a serious game. We describe the game-design process, the pedagogical decisions, the methodology used and how these factors affects the final design. The paper explains the use of Learning Analytics techniques to monitor and assess teamwork competency. The game collects, without interfering with the user, the necessary data to measure the competency, and to enable the complete analysis of the system within the company in which it is used.}, keywords = {assessment, learning analytics, Serious games, teamwork competency}, pubstate = {published}, tppubtype = {article} } In this paper we present the main basis of teamwork competency, and how we integrate its development and assessment in a serious game. We describe the game-design process, the pedagogical decisions, the methodology used and how these factors affects the final design. The paper explains the use of Learning Analytics techniques to monitor and assess teamwork competency. The game collects, without interfering with the user, the necessary data to measure the competency, and to enable the complete analysis of the system within the company in which it is used. |
2014 |
Guenaga, Mariluz; Eguiluz, Andoni; Jerez, Alex Rayón; Núñez, Asier; Torientes, Elena Quevedo A serious game to develop and assess teamwork competency Journal Article Computers in Education (SIIE), 2014 International Symposium on, 2014, ISBN: 978-1-4799-4428-6. Abstract | Links | BibTeX | Tags: formal and informal learning, lifelong learning, Serious game, teamwork competency @article{Guenaga2014, title = {A serious game to develop and assess teamwork competency}, author = {Mariluz Guenaga and Andoni Eguiluz and Alex Rayón Jerez and Asier Núñez and Elena Quevedo Torientes}, doi = {10.1109/SIIE.2014.7017727}, isbn = {978-1-4799-4428-6}, year = {2014}, date = {2014-11-14}, journal = {Computers in Education (SIIE), 2014 International Symposium on}, abstract = {Abstract: In this paper we present the main basis of teamwork competency, and how we integrate its development and assessment in a serious game we are developing at the University of Deusto. We describe the game-design process, methodology used, and how it affects the final design. Some of the analyzed aspects of gamification are also pointed out. It describes how we include development mechanisms to assess and monitor teamwork competency. The game collects, without interfering with the user, the necessary data to measure teamwork competency, and to enable the complete analysis of the project within the company in which it is used. }, keywords = {formal and informal learning, lifelong learning, Serious game, teamwork competency}, pubstate = {published}, tppubtype = {article} } Abstract: In this paper we present the main basis of teamwork competency, and how we integrate its development and assessment in a serious game we are developing at the University of Deusto. We describe the game-design process, methodology used, and how it affects the final design. Some of the analyzed aspects of gamification are also pointed out. It describes how we include development mechanisms to assess and monitor teamwork competency. The game collects, without interfering with the user, the necessary data to measure teamwork competency, and to enable the complete analysis of the project within the company in which it is used. |