Members

Mariluz Guenaga
PhD in computer engineering, she is lecturer at the Engineering Faculty - University of Deusto (1998) and director of Deusto LearningLab group (2011). She obtained her PhD with the thesis “Integral Accessibility of Digital Resource Centers for People with Visual Disability”. Her research interests focus on the innovative use of technology in STEAM education, learning analytics and game-based learning. She teaches subjects related to computer programming, human-computer interaction and information visualization.
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Pablo Garaizar
Pablo Garaizar holds a PhD in Computer Engineering and a BSc in Psychology. He splits his work day at University of Deusto between Faculty of Engineering and Deusto Learning Lab research unit. As a lecturer, he is specialized in GNU/Linux, computer networks and web development, but he is also actively involved in research projects regarding causal learning processes, Internet-based research, and exploring new ways of using Information and Communication Technologies to enhance learning processes at Deusto Learning Lab research unit. His work has been published in journals that combine Computer Engineering and Psychology such as Behavior Research Methods, Computers in Human Behavior, Frontiers in Human Neuroscience, Thinking Skills and Creativity, or Soft Computing.
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Andoni Eguíluz
Andoni Eguíluz is researcher and lecturer at Engineering Faculty at the University of Deusto (Bilbao, Spain) since 1991. Fellow of the Advanced Study Program of MIT, 1996. Teaching subjects related to software development & design, videogames, multimedia and compilers. Actually researching and working on projects related to technology & audiovisual contents oriented to education, games, multimedia & technology innovation. Director and developer of hundreds of software projects. Creator and CEO of a commercial company for social applications of technology (2004-2012). He is also promoter of projects for women and technology as Ada Byron Award to Technologist Woman, or Inspira mentoring program for girls.
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Oihane Zarate
Oihane Zarate is researcher assistant in Deusto Learning Lab. Graduated in Telecommunications Engineering at the University of Deusto (Bilbao, Spain) in 2016. She works on projects related to the STEM (Science, Technology, Engineering and Maths) areas promotion in education, preparing and providing training to pre-university students and teachers in different disciplines like educational robotics and programming and digital culture. Her main interest is focused on computational thinking development and innovative use of technology in schools. She is also involved in several European projects such as NextLab or PLATON.
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Pablo Espeso
Pablo Espeso Tascón holds a degree in Computer Science Engineering (Universidad de Valladolid, 2013) and a Master's degree in Educational Research (UVa, 2016). He has been Head of Facilitators at the Young Programmers Club (CJP @ UVa, 2011-2017), and since 2005 has worked as editor in spanish digital magazines, like Xataka (gadgets and technology), Xataka Móvil (world of mobile phones and smartphones) and Educación 3.0 (innovation and resources for education), among others. His main field of interest is educational programming and coding; he is currently involved in OSOS (Open Schools for Open Societies) project.
Iratxe Mentxaka
Iratxe Menchaca got a degree in Pedagogy at the University of Deusto (Bilbao, Spain) in 2005. She is researcher at Deusto Learning Lab, Faculty of Engeenering of the University of Deusto since 2011 and works on the educational design of learning objects and as pedagogical consultant in several national and international projects such as ClipFlair, MakeWorld, MissToHit or GoLab. Her research areas include innovative use of technology in education, learning analytics, instructional design, competence assessment, and the integration of games and mobile devices in education. She has experience as educational consultant, on-line tutor and responsible for the management, programming and assessment of sociocultural activities.
Olga Dziabenko
Olga Dziabenko is an instructional designer at the Deusto LearningLab group. Her research skills and interests include development and implementation of innovative learning and teaching scenarios. She is a leader and principal researcher of numerous European projects (Horizon2020, FP7, Erasmus+, and so on.) for incorporating technology enhance methodology in curriculum of secondary and higher education sectors. She is the editor of the research work “IT Innovative Practices in Secondary Schools: Remote Experiments” as well as the author of papers in various e-learning and computer science conferences and journals. Olga received M.Sc. in Physics from Moscow Institute of Physics and Technology (Russia).
Javier García Zubía
Javier García Zubía holds a PhD in Computer Engineering at the University of Deusto and currently he is lecturer on it. His teaching area focuses on digital electronics and programmable logic devices (FPGA, SoC). In research his works focuses mainly on Technology Enhanced Learning, and more specifically in the area of remote laboratories. This work has allowed him to participate in international projects Go-Lab in FP7 and Next-Lab in H2020 and others), edit books focused on remote experimentation (Using remote labs in education and others) and publish journals and conferences of international impact (IEEE Trans. On Industrial Electronics, IEEE Trans. On Education and others). The WoS database references 62 published works and assigns an h-index of 6.
Ekaitz Polledo
Ekaitz Polledo is research assistant in Deusto LearningLab since 2015. He holds a Bachelor Degree in Computer Engineering (2016), he is currently finishing a Master Degree in Computer Engineering and aims to start his PhD on September. He has been involved in several projects related to serious games, computational thinking, gender equity or classroom interaction. He is participanting currently in MoPED and STEAM Decks international projects and has developed Kodetu (Computational thinking development), Tichnology (Classroom Teacher-Student Interaction tool) and SuperWoman (Gender equity mobile game).
Aitor Ugarte
Aitor Ugarte is studying a Bachelor's Degree in Computer Engineering at the University of Deusto. Since September 2017 he collaborates as a Scholar in Learning research team and he is developing COMPUS for mobile platforms.