2013
Guenaga, Mariluz; Menchaca, Iratxe; de Guinea, Alex Ortiz; Dziabenko, Olga; Garcia-Zubia, Javier; Salazar, Mikel
Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills Conference
vol. 8264, 2013.
Abstract | Links | BibTeX | Tags: Augmented Reality, Programming, Remote laboratories, Serious games
@conference{Guenaga2013,
title = {Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills},
author = {Mariluz Guenaga and Iratxe Menchaca and Alex Ortiz de Guinea and Olga Dziabenko and Javier Garcia-Zubia and Mikel Salazar},
editor = {SebastiaanA. Meijer, Riitta Smeds},
doi = {10.1007/978-3-319-04954-0_4},
year = {2013},
date = {2013-06-13},
volume = {8264},
abstract = {The project “Serious Games for Education–Programming Skills” presents an innovative technology that integrates serious games techniques with remote laboratories and augmented reality. The flexible and scalable technology is designed with a three layer structure: (1) the physical layer - ROBOT (hardware and communications) remotely manipulated; (2) AR and instruction interface middleware; and (3) end-user game application including game interface. This design enables multiple pedagogical objectives and context of use. In the first prototype we have developed a serious game, the third end-user layer, to develop and assess programming skills, algorithmic thinking and debugging.},
keywords = {Augmented Reality, Programming, Remote laboratories, Serious games},
pubstate = {published},
tppubtype = {conference}
}
Guenaga, Mariluz; Menchaca, Iratxe; de Guinea, Alex Ortiz; Dziabenko, Olga; Garcia-Zubia, Javier; Salazar, Mikel
Serious Games and Remote Laboratories to develop and assess programming skills. Conference
Frontiers in Gaming Simulation , vol. 8264, Springer, Cham, 2013, ISBN: 978-3-319-04954-0.
Abstract | Links | BibTeX | Tags: Augmented Reality, Programming, Remote laboratories, Serious games
@conference{Guenaga2013d,
title = {Serious Games and Remote Laboratories to develop and assess programming skills.},
author = {Mariluz Guenaga and Iratxe Menchaca and Alex Ortiz de Guinea and Olga Dziabenko and Javier Garcia-Zubia and Mikel Salazar},
url = {https://link.springer.com/chapter/10.1007/978-3-319-04954-0_4#citeas},
doi = {doi.org/10.1007/978-3-319-04954-0_4},
isbn = {978-3-319-04954-0},
year = {2013},
date = {2013-01-01},
booktitle = {Frontiers in Gaming Simulation },
volume = {8264},
pages = {29-36},
publisher = {Springer, Cham},
abstract = {The project “Serious Games for Education–Programming Skills” presents an innovative technology that integrates serious games techniques with remote laboratories and augmented reality. The flexible and scalable technology is designed with a three layer structure: (1) the physical layer - ROBOT (hardware and communications) remotely manipulated; (2) AR and instruction interface middleware; and (3) end-user game application including game interface. This design enables multiple pedagogical objectives and context of use. In the first prototype we have developed a serious game, the third end-user layer, to develop and assess programming skills, algorithmic thinking and debugging.
},
keywords = {Augmented Reality, Programming, Remote laboratories, Serious games},
pubstate = {published},
tppubtype = {conference}
}
2012
Paz, A.; Eguiluz, Andoni; Guenaga, Mariluz
Augmented Reality for maintenance operator training using SURF points and homography Conference
2012 9th International Conference on Remote Engineering and Virtual Instrumentation (REV), IEEE, 2012, ISBN: 978-1-4673-2542-4.
Abstract | Links | BibTeX | Tags: Augmented Reality, computer based training, industrial training, maintenance engineering, operator training, production engineering computing, SURF points
@conference{Paz2012,
title = {Augmented Reality for maintenance operator training using SURF points and homography},
author = {A. Paz and Andoni Eguiluz and Mariluz Guenaga},
doi = {10.1109/REV.2012.6293130},
isbn = { 978-1-4673-2542-4},
year = {2012},
date = {2012-07-04},
booktitle = {2012 9th International Conference on Remote Engineering and Virtual Instrumentation (REV)},
pages = {1-4},
publisher = {IEEE},
abstract = {We present a system, PortableAR, that aims to provide Augmented Reality (AR) to diverse environments, like guided tourism visits or industrial maintenance tasks. The first version relied on AR tags and had low accuracy while the last version provides a successful AR experience using SURF and homography.},
keywords = {Augmented Reality, computer based training, industrial training, maintenance engineering, operator training, production engineering computing, SURF points},
pubstate = {published},
tppubtype = {conference}
}