2015
Barredo, Alejandro; Garaizar, Pablo
Flow Paths: A standalone tangible board system to create educational games Conference
Global Engineering Education Conference (EDUCON),, IEEE, 2015, ISBN: 978-1-4799-1908-6.
Abstract | Links | BibTeX | Tags: Education, educational programs, games
@conference{Barredo2015,
title = {Flow Paths: A standalone tangible board system to create educational games},
author = {Alejandro Barredo and Pablo Garaizar },
url = {http://online-journals.org/index.php/i-jet/article/view/4640/3583},
doi = {10.1109/EDUCON.2015.7095987},
isbn = {978-1-4799-1908-6},
year = {2015},
date = {2015-03-20},
booktitle = {Global Engineering Education Conference (EDUCON),},
journal = { Global Engineering Education Conference (EDUCON),},
publisher = {IEEE},
abstract = {Educational mobile apps are ubiquitous these days. Despite of their huge commercial success, parents and children realized that physical objects manipulation requires a different set of skills, often developed using traditional toys. A century ago, Montessori proposed a methodology that emphasizes the use of physical materials to facilitate self-learning of abstract concepts. Self-correcting Montessori's materials allow learners to improve autonomously in a structured environment. In the same vein, Flow Paths provides a standalone tangible board system to create educational games.
},
keywords = {Education, educational programs, games},
pubstate = {published},
tppubtype = {conference}
}
2014
Garaizar, Pablo; Martínez, Lander
Learning Physics down a slide: A set of experiments to measure reality through smartphone sensors Conference
International Journal of Interactive Mobile Technologies (iJIM), vol. 8, no. 3, 2014.
Abstract | Links | BibTeX | Tags: educational programs, educational technology, physics education, sensors;
@conference{Garaizar2014e,
title = {Learning Physics down a slide: A set of experiments to measure reality through smartphone sensors},
author = {Pablo Garaizar and Lander Martínez},
url = {http://online-journals.org/index.php/i-jim/article/view/3873/3206},
doi = {10.3991/ijim.v8i3.3873},
year = {2014},
date = {2014-07-01},
booktitle = {International Journal of Interactive Mobile Technologies (iJIM)},
volume = {8},
number = {3},
abstract = {During the last decade, the use of smartphones among teenagers in their daily life has grown significantly. Despite the efforts to use tablets in learning processes, these teenagers are often prompted to switch off their personal devices before entering a classroom. Moreover, most mobile learning applications do not take advantage of the device sensors (e.g., touchscreen, accelerometer, or gyroscope). In order to overcome this situation, we have developed Serious Physics, a free mobile app that allows using smartphones as measuring tools to conduct experiments on Physics.
},
keywords = {educational programs, educational technology, physics education, sensors;},
pubstate = {published},
tppubtype = {conference}
}
2013
Garaizar, Pablo; Romero, Susana; Peña, O.
Global Engineering Education Conference (EDUCON), IEEE, 2013, ISBN: 978-1-4673-6110-1.
Abstract | Links | BibTeX | Tags: educational programs, educational technology, image color analysis, learning, user interfaces
@conference{Garaizar2013e,
title = {Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps},
author = {Pablo Garaizar and Susana Romero and O. Peña},
url = {https://ieeexplore.ieee.org/document/6530116/},
doi = {10.1109/EduCon.2013.6530116},
isbn = {978-1-4673-6110-1},
year = {2013},
date = {2013-03-15},
booktitle = {Global Engineering Education Conference (EDUCON)},
publisher = {IEEE},
abstract = {Smartphones have become everyday objects for many children. They learn how to count, spell or paint by swiping their fingers on a screen, using some of the thousands of applications specially designed for them. However, real world interactions also need other kind of skills for physical object manipulation, often developed through traditional toys. In this paper we present 3DU Blocks, a proposal to take advantage of both approaches, combining traditional building blocks with the features provided by mobile devices to create new gaming experiences.
},
keywords = {educational programs, educational technology, image color analysis, learning, user interfaces},
pubstate = {published},
tppubtype = {conference}
}