Publications

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2021

Kanellopoulou, Ioanna; Garaizar, Pablo; Guenaga, Mariluz

First Steps Towards Automatically Defining the Difficulty of Maze-Based Programming Challenges Journal Article

IEEE Access, 9 , pp. 64211-64223, 2021, ISSN: 2169-3536.

Abstract | Links | BibTeX | Tags: block-based programming, Computational Thinking, difficulty, educational games

Guenaga, Mariluz; Eguiluz, Andoni; Garaizar, Pablo; Gibaja, Juanjo

How do students develop computational thinking? Assessing early programmers in a maze-based online game Journal Article

Computer Science Education, 2021, ISSN: https://www.tandfonline.com/loi/ncse20.

Abstract | Links | BibTeX | Tags: block-based programming, Computational Thinking, student assessment

2020

Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguiluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

Computational Thinking and Creativity: A Test for Interdependency Conference

Proceedings of International Conference on Computational Thinking Education, (15), 2020, ISSN: 2664-5661.

Abstract | Links | BibTeX | Tags: Computational Thinking, Creativity, game-based learning, learning analytics, log analysis

Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguiluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics Journal Article

Journal of Educational Computing Research, pp. 1-33, 2020.

Abstract | Links | BibTeX | Tags: Computational Thinking, Creativity, game-based learning, learning analytics, log analysis

2019

Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

Creativity in the acquisition of computational thinking Journal Article

Interactive Learning Environments, 0 (0), pp. 1-17, 2019.

Abstract | Links | BibTeX | Tags: Computational Thinking, computer-aided instruction, Creativity, game-based learning, learning analytics, log analysis, middle school

Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguiluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

Creativity inside and outside programming learning Conference

LAK19: The 9th International Learning Analytics & Knowledge Conference, 2019, ISBN: 978-1-4503-6256-6.

Abstract | Links | BibTeX | Tags: Computational Thinking, Creativity, game-based learning

2018

Eguiluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz

An Evaluation of Open Digital Gaming Platforms for Developing Computational Thinking Skills Book Chapter

9 , IntechOpen, 2018.

Abstract | Links | BibTeX | Tags: Computational Thinking, learning, resources, school, videogames, visual languages

2017

Eguiluz, Andoni; Guenaga, Mariluz; Garaizar, Pablo; Olivares-Rodriguez, Cristian

Exploring the progression of early programmers in a set of computational thinking challenges via clickstream analysis Journal Article

IEEE Transactions on Emerging Topics in Computing, 2017, ISSN: 2168-6750.

Abstract | Links | BibTeX | Tags: Computational Thinking, computer science education, visual programming

Guenaga, Mariluz; Menchaca, Iratxe; Garaizar, Pablo; Eguiluz, Andoni; Villagrasa, Sergi; Navarro, Isidro

Make World, a collaborative platform to develop computational thinking and STEAM Journal Article

Learning and Collaboration Technologies. Technology in Education. LCT 2017. Lecture Notes in Computer Science, 10296 , 2017, ISBN: 978-3-319-58514-7.

Abstract | Links | BibTeX | Tags: Computational Thinking, Computer-supported collaborative learning, Serious games and gamification, STEAM, Technology-enhanced learning

2014

Bustillo, J; Garaizar, Pablo

Scratching the surface of digital literacy… but we need to go deeper Conference

Frontiers in Education Conference (FIE), 2014 IEEE, IEEE, 2014, ISBN: 978-1-4799-3922-0.

Abstract | Links | BibTeX | Tags: Computational Thinking, digital literacy, Education, Programming, Scratch